Hum, seems I got the release date mis-matched. For past two days, I was feeling that there's still time until the release deadline, which I thought was on 12th, until today I suddenly found out that it was supposed to be on 10th instead. *Doh*. Blame "12" looking so similar to "0.1.2" :)
Anyway, here's the deal. The launcher/console and Core/GUI comm isn't release-ready yet, so that has to wait until 0.2.0. However, I will do a generic update release on the engine tomorrow, without the launcher. I compiled a changelog out of roughly 350 revisions (r1350-1700), viewable
here.
The Console and Core/GUI communication still needs about 2-3 weeks work, so expect 0.2.0 to be released before the end of this month, featuring full Console and Core/GUI communication support.
Speaking of the Console, we finally figured out how to create 16x16px icons properly. While this is still a new topic for me and our designer, you can see the first icons created in the following screenshot:

So anyway, an update to the command-line version will be released tomorrow. Note though that darwin binaries will not be available this time, since there are some pending issues in the build system regarding modules compilation on darwin, and I don't have the hardware resources right now to work on that (1.5h debug build times are simply too much). With some hacking, I believe it would be possible to get it compiled with XCode though (the code is 100%-darwin-compatible).
Madcat, ZzZz